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Astro Dig - Mobile Game

September 2025
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Astro Dig is a Incremental mobile game.
Dig, return to your shuttle, buy improvements and start again !
In this game, you play a robot that bought an asteroid to exploit the resources. Try to sink deep down by improving your equipment, or even using drones !
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The game was developed in one week by three people.
I was in charge of a large part of the artistic side of the project: 2D, 3D environment, UI, Texture, Unity integration, etc.
As the player had to be able to dig into the rock, we needed assets that could adapt according to what the player was digging, I decided to make a set of modular cliffs inspired by the different cliffs of Pokémon and Zelda levels (simple shape with a small slope).
To accompany these assets, I made a texture of rock on Substance Designer that I put in World position in Unity.
I also textured the Shuttle on Substance Painter in the same tones as the robot made by a colleague.
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You can test the game here :
https://play.google.com/store/apps/details?id=com.YsoCorp.AstroDig

UI Concept

UI Concept

In Game

Assets Breakdown

Assets Breakdown

Shuttle model & texture

Shuttle model & texture

Modular rocks

Modular rocks

Rock Texture

Rock Texture

Icone - Final iteration

Icone - Final iteration

Icone - Iteration

Icone - Iteration

References

References