September 2025
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Pass and Boom is a 3D mobile game produced on Unity in which you are in an arena with seven other players. One of you will hold the bomb and must do everything possible to get rid of it.
Run or explode !
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I was tasked with the graphical redesign of this game during my internship at Yso Corp. From UI to 3D, including environment and 2D, I worked on the project for a little less than three weeks.
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My main mission was to rework the UI to encourage the player to play, stay in the game, and unlock rewards, by re-prioritizing the various buttons and information. I created all 2D assets in Figma, trying to keep the elements simple with bright colors to match the hypercasual style.
The main constraint for the graphic redesign of the environment was that I couldn't modify the level design, whether it was the colliders or the player's visibility. As with the UI, I worked with simple shapes and attractive colors to maintain the hypercasual vibe. To fit with the idea of an arena in the middle of nowhere, I drew inspiration from forts in the middle of the sea but softened the shapes.
I really enjoyed working on this project, both on the environment and the UI.
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Unfortunately, Pass & Boum is not available in Europe.
Find the various games developed by YsoCorp :
https://play.google.com/store/apps/dev?id=6623766190445485461