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2D Mobile Games

August to December 2025
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To complete my degree in game design and art, I undertook an internship at Yso Corp, near Paris. During this experience, I had the opportunity to work on several 2D mobile games, contributing to the production of 2D and 3D graphic assets and their integration into Unity. I also participated in updating existing games, particularly in an A/B testing context, creating visuals for app store pages, and managing projects. This experience allowed me to develop my versatility, adaptability, and teamwork skills, while strengthening my understanding of production challenges.
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https://www.ysocorp.com

During this experience, I had the opportunity to work on several 2D mobile games published by Yso Corp.
From creating 2D assets for new games to redesigning the UIs of popular titles, and even improving Play Store pages, I worked on a variety of projects.

During this experience, I had the opportunity to work on several 2D mobile games published by Yso Corp.
From creating 2D assets for new games to redesigning the UIs of popular titles, and even improving Play Store pages, I worked on a variety of projects.

Three new icon proposals were submitted for A/B testing in the Play Store.
The goal was to have three different options for better testing: one similar to the original icon, one creative, and one radically different.

Three new icon proposals were submitted for A/B testing in the Play Store.
The goal was to have three different options for better testing: one similar to the original icon, one creative, and one radically different.

Work on a UI redesign for A/B testing.
The goal was to improve the graphical aspects of the UI and menus without radically altering them before testing and identifying areas for improvement.
Main menu & shops Ui.

UI Sprites Sheets.

UI Sprites Sheets.

Three new icon proposals were submitted for A/B testing in the Play Store.
The goal was to have three different options for better testing: one similar to the original icon, one creative, and one radically different.

Three new icon proposals were submitted for A/B testing in the Play Store.
The goal was to have three different options for better testing: one similar to the original icon, one creative, and one radically different.

Work on a UI redesign for A/B testing.
Before and after comparison.
Main menu & In Game UI.

Work on a UI redesign for A/B testing.
Before and after comparison.
Win & Lose menus.

Work on a UI redesign for A/B testing.
Before and after comparison.
Shops.

UI Sprites Sheets.

UI Sprites Sheets.

On this project, Ninja Scroll Rush, I came in to help with some concept art and 2D assets.
Here is a montage of the existing sets with the graphic redesign of the different coins.

On this project, Ninja Scroll Rush, I came in to help with some concept art and 2D assets.
Here is a montage of the existing sets with the graphic redesign of the different coins.

Graphic redesign of the different coins.

Graphic redesign of the different coins.

Concept art for a new level in the mountain.

Concept art for a new level in the mountain.

Concepts for new armor sets.
Lifesteal set inspired by a shamanic and sorceress vibe.
Tank set inspired by samorai armor.

Concepts for new armor sets.
Lifesteal set inspired by a shamanic and sorceress vibe.
Tank set inspired by samorai armor.

Concepts for new armor set.
Fire elemental set.

Concepts for new armor set.
Fire elemental set.

TaxiCorp is a WeGo game where you control a taxi driver who must pick up customers and take them to their destination.

TaxiCorp is a WeGo game where you control a taxi driver who must pick up customers and take them to their destination.

Transport passengers between intersections in a nimble taxi, weaving through traffic without crashing !

Transport passengers between intersections in a nimble taxi, weaving through traffic without crashing !

The game is top-down, inspired by children's play mats, so the environment is quite simple and with a slightly distorted perspective but bright colors.

The game is top-down, inspired by children's play mats, so the environment is quite simple and with a slightly distorted perspective but bright colors.

The maps were created using a modular 2D asset bank that I made on Figma.

The maps were created using a modular 2D asset bank that I made on Figma.

I was also tasked with creating the game's icon for the Google Play Store; here are three of my proposals.

I was also tasked with creating the game's icon for the Google Play Store; here are three of my proposals.

Neon Breaker is a 2D brick-breaking game with a retro-style vibe in which you draw your rebound surfaces.
Test your precision and reflexes, break all the bricks, and win !

Neon Breaker is a 2D brick-breaking game with a retro-style vibe in which you draw your rebound surfaces.
Test your precision and reflexes, break all the bricks, and win !

I created all the game's graphics in a retro neon style, as well as the UI. The goal was to have a first version to test on the Play Store.