August to December 2025
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To complete my degree in game design and art, I undertook an internship at Yso Corp, near Paris. During this experience, I had the opportunity to work on several 3D mobile games, contributing to the production of 2D and 3D graphic assets and their integration into Unity. I also participated in updating existing games, particularly in an A/B testing context, creating visuals for app store pages, and managing projects. This experience allowed me to develop my versatility, adaptability, and teamwork skills, while strengthening my understanding of production challenges.
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https://www.ysocorp.com
In-game screenshots.
I was responsible for the visual development and production of the modular map elements, ensuring consistency, tilling and quality across the different environments.
Several variations exist for creating different biomes.
Loading GIFs at 2-3 fps for toonster training.
Creation of a mining game with adaptive modular terrain, texturing, UI creation in less than a week.
Astro Dig has a dedicated post.
SharpAim is a game in which you play an arrow that, after being shot, must navigate between trees, bushes, and other obstacles, passing through rings, and reaching the target.
In game screenshots.