June 2024.
-
Oculi is a game that was made for a school project where we had to create an horror game, an 10 minutes experience, in a team of 8 people in 3 months.
-
The game takes place in an old mansion, we wanted to play on the basic codes of horror and puzzle games, so we chose an emblematic place of horror games with different levels, a pursuer and paranormal phenomena (pieces that change place, doors that disappear, monstrosities that appear ...). The player must complete three different puzzles in order to progress in the story, at the same time as the player progresses, the mansion comes to change, to modify itself and new mobs appear in order to give the position of the player to the monster.
-
We faced a significant challenge due to the environment, first of all via the architecture of the mansion which had to be relevant and realistic in order to establish a climate of trust for the player. We then iterated a lot on paper and whiteboards then on Unreal to have an interesting Level Design. We then declined it in three different LD with the pieces that move, the doors that disappear, the enemies ... All in order to hinder the progression of the player and force him to change paths.
-
On this project, I was able to take care of many aspects of creation. I did the concept art as well as the character design, I worked a lot on the Level Design and the environment, the architecture of the building, the implementation of the different assets... I really liked it !